In-house product
Zlobby
Lobbies to recruit members and bring geek communities together.
- Type
- Social network
- Year
- 2026
- Role
- Designed and built solo, from product strategy to deployment

01 The intent
Build your group. Find your community.
Recruiting for a guild, forming a roleplay group, planning a convention trip or finding players for a gaming session: Zlobby starts with things people want to do together. Lobbies let members create a group, help others discover it and join a community around their geek interests. A dating space is also available as an entirely optional feature.
Connect finding a group with its everyday life: recruitment, conversation and planning. Alongside Lobbies, the social feed, server pages, mini-games and content creators need to feel part of one experience that is easy to navigate on desktop and mobile.
The approach
A platform designed and built solo, using Next.js and TypeScript for the interface, Supabase for accounts, social data and conversations, and a multilingual foundation. Channels, documents and planning tools support each Lobby beyond recruitment, with an initial layer of automated moderation.
02.1 Lobbies come first
From recruitment to everyday group life.

A Lobby can bring together a guild recruiting members, roleplayers planning a campaign, a group heading to a convention or any other geek activity. Members can create their own space or join an existing group around a game, an interest or a shared plan.
Once together, members have discussion channels, documents, task lists and tables to organise things. Announcements, session planning and useful information stay in one place. On a phone, the tools and navigation adapt to the available width.

02.2 Keep the conversation going
A community that stays in touch.

The social feed lets members share and discover what is happening in the community. Profiles make room for their games, interests and content. Messaging continues those exchanges in a dedicated space, with conversations and their history close at hand.
Accounts, profiles, Lobbies and messages share familiar navigation. The aim is to move naturally from discovering something to talking about it and planning an activity together, while keeping the group’s context.
03 The delivery
The outcome
Zlobby is a community platform built around Lobbies. I designed its journeys, visual identity and technical implementation: discover a group, join it, talk and plan what comes next. Public server pages, browser mini-games and creator profiles add to this world, supported by a multilingual foundation and automated moderation.
Discover game servers
Game servers have a public page to introduce their world and community. Supported games are Minecraft Java Edition, Counter-Strike 2, Rust, GTA V through FiveM and Valheim. These pages extend group discovery and help communities recruit players.
Play in the browser
The mini-game hub lets people play directly on the site. It brings together solo games and multiplayer modes: members can form a group, share an invitation link and join a game together. It gives communities something to do together beyond posting and chatting.
Help creators get discovered
Creators bring their streams and social channels together on their profile. Their live streams can also appear between posts or beside the feed. A weighted random draw varies the selection: the visitor’s language takes priority, and a creator’s subscription can improve their chances of being featured without giving them a fixed slot.
Technical sheet
- Client
- In-house product
- Stack
- Next.js · React · TypeScript · Supabase · next-intl · Modération IA
Expertise behind the project